Archive for the ‘General’ Category

Accidental Subscription To Wrong Site

September 18, 2014 Comments off


If you’ve just been subscribed to this site… it’s the wrong one! Our current site is at I’m resubscribing everyone there now, so if you’re confused why you’re suddenly subscribed to two sites, feel free to unsubscribe from this one.

Sorry for the confusion,

Brook Jensen

Categories: General

Game Dev Night #2

October 23, 2011 Comments off

Hey all,

The goal of the Game Development Club is, surprisingly, to facilitate game development. To that end, we will be holding another Game Dev Night on Friday of this coming week. Come out, work on your projects, and see what other people are working on!

What: Game Dev Night #2
When: Friday, October 28th, 7:00PM
Where: MC 2054

Hope to see you there!

Categories: Events, General, Uncategorized

Post Game Jam

October 17, 2011 Comments off

Hey all,

I hope everyone had fun at the Game Jam last weekend, and whether or not you made just a simple mini-game, a bare bones engine, or even a rectangle float across the screen – hopefully you learned something while having fun. Now that we’re done, we would really like to see what everyone came up with, and use them to populate our new web space. Our goal is to have a section of the site to showcase club projects. Of course, no  one is forced to submit their work if they don’t want to, but you are encouraged 🙂

Please send them to the club e-mail at

Categories: General

Beginner Tutorial Resources

October 4, 2011 Comments off

In case any of you were interested, here are some resources from the beginner tutorial last weekend.

Samples Made by Me: here

Samples from the Web: here

If you happen to have further questions, try e-mailing us. Or perhaps that new-fangled IRC channel we apparently have (just logged into it for the first time now).






Categories: General, Programming

Community Jam at 7:00!

July 22, 2011 Comments off

It’s here, it’s here! Today we’re starting! We’ll be making a game together, starting tonight and lasting the weekend, for our Community Jam. We’re going to be in SLC room 2109 (take the staircase between Timmies and the Bomber.  It’s the 1st door on the right). The room is a little hidden so we can meet up at 7:00pm on the couches in front of the Turnkey and head over (though for those who show up late, the room isn’t too hard to find). Hope to see you out there! (and execs don’t forget to come up with a few good themes!)

UW-GDC Community Jam!

July 17, 2011 Comments off

The UW Game Development Club is proud to present the first ever Community Jam! We’re getting together next weekend and all, as a club, building one game together, based on a central theme. We think this is the term to host this type of event, since there are only a few of us here and it won’t be super crazy to organize.

How will we pick the theme? What role can I fill? When will this thing start?! That’s part of what we’ll be discussing at this week’s GDCIE (tomorrow at 6:00pm in MC4059) to hopefully schedule it so that everyone can come.

If you can’t attend the GDCIE tomorrow but are still interested in this Community Jam, leave a comment telling us your thoughts about this whole business. But please do try to attend the meeting tomorrow, since compromises are much better achieved in person.


Time Management: Make Time to Achieve Your Dreams!

March 19, 2011 2 comments

“I don’t have time…”

Sounds familiar? Many aspiring game developers struggle to find a balance between time devoted to school and time devoted to developing their skills. Since school is both an external and internal responsibility – and one that people pay for – it usually comes first, followed by time to unwind and socialize. Developing the skills and experience to follow the dream of being a game develops shifted aside and the “I Don’t Have Time” tank rolls out to blow away any guilt or doubts about where one is headed. In most cases, however, the “I Don’t Have Time” tank is fake!* Everyone has the same amount of time, and the main reason some people accomplish more than others is because they have the skill and discipline to make better use of it.

Discipline is something you develop on your own, but skills can be learned. To that end, me (Roman) and Stephen – two of the UWGDC execs – are giving a presentation on time management. We are not masters of productivity but through study and practice we have developed some useful ways to improve how we manage our time. Come out to MC 4059 on Thursday, March 31st at 6:30PM and we will share some practical tips on managing time between school and work and staying motivated to accomplish your goals. Game development experience is essential to obtaining a job in the industry, and making time for it in your school life will be tremendously helpful in you future.

Hope to see you there!


*(If you want to expand on the analogy, think of one side in a war deploying fake equipment – including blow-up “tanks” – to throw off scouting. Most of the time the “I Don’t Have Time” tank is a blow-up “tank” that just throws you off and prevents you from doing what would be best for achieving your goals. And unlike in war, you being thrown off in your personal life is almost never a good thing!)

Categories: Business, Events, General