Archive for the ‘Uncategorized’ Category

New Website

January 8, 2012 Comments off

Hi all,

We’ve moved our website from to the CS Club’s servers and registered a couple more URL’s. Please proceed to That’s where we’ll be posting our updates from now on.

Happy new year!

Categories: Uncategorized

2011’s Final Dev Night

November 29, 2011 Comments off

Hello again, kind readers. Have exams got you down? Wish you could get together with like-minded game developers once again this term before all of your assignments and projects come crashing down upon you on Monday?

Fear not, our final Dev Night is here and is eager to help you forget about those pesky assignments for one whole evening! Sit down and get some work done on your latest game, have an intruiging chat about design, or even just work away on your last bits of class work. Whatever the case, you ought to come on over to MC 2054 this Friday, December 2nd anywhere between 7pm – 10pm.

As usual, you are free to show up whenever you’d like and work on whatever projects you’d like. See you there!

//  Stephen

Categories: Uncategorized

Indie Music Bundle

November 26, 2011 Comments off

Hey all,

For anyone who is interested, there is a pay-what-you-want (>= $1) indie music bundle of 10 albums available for another couple of days at Check it out!

Categories: Uncategorized

Dev Night #3 – November 17th

November 15, 2011 Comments off

Hi all,

We’ll be hosting another Game Dev Night this Thursday. Come out, talk to others, and work on your pet game projects (or start new ones)!

What: Game Dev Night

When: Thursday, November 17th, 7:00PM

Where: MC 2054

See you there!

Categories: Uncategorized

3-D With Python

November 9, 2011 Comments off

Hey I’m Eric Folland and am running a beginner 3D Python-Ogre lesson.
By the end of it, you should have a player running around in a 3D
world with collision detection.  It will be on Sunday, November 13 at
1:00pm in room MC2054, and will go for a few hours.  See you there!

Categories: Uncategorized

Talk: Real-time game networking.

October 31, 2011 Comments off

Online play and multiplayer are pretty much expected functionality of today’s console, PC, and even mobile games. Be it for chat, global score rankings, sharing content, or even head-to-head play, the internet has become an increasingly prevalent conduit for more connected gameplay. Arguably the most challenging form of online play that multiplayer can take on is that of the real-time domain: connecting a large number of players together in a 2D or 3D world and maintaining a low-latency simulation for them to play in.

This talk takes the shape of a case study, exploring the real-time networking strategies employed in an online, 2D overhead shooter game I developed from 2006 to 2008, built on top of UDP and featuring reliable in-order delivery of events and world synchronization information. I will be giving a run-down of the networking engine’s objectives, its feature-set, how it was implemented, and finally a Q&A session at the end.

“Real-time Game Networking” will be held by Stephen Whitmore on Wednesday November 2nd, 2011 at 6:00pm in MC 2054. See you there!

Categories: Uncategorized

Game Dev Night #2

October 23, 2011 Comments off

Hey all,

The goal of the Game Development Club is, surprisingly, to facilitate game development. To that end, we will be holding another Game Dev Night on Friday of this coming week. Come out, work on your projects, and see what other people are working on!

What: Game Dev Night #2
When: Friday, October 28th, 7:00PM
Where: MC 2054

Hope to see you there!

Categories: Events, General, Uncategorized